This is a small selection of modelling projects that I undertook during my time learning Cinema 4D. I’m self-taught and picked up most of my knowledge by entering modelling and animation competitions, most of which I either won or came in the top three. Of course these were competitions run by the online community and carried no prestigious awards, however they were a great vehicle for me to get into the world of CGI.

My first introduction to 3D software was in college, where I modelled a bit of a ropey looking Utah teapot, the iconic model first created by Martin Newell in the 70s. Since then I’ve been hooked on using 3D software to create graphics and animation. These early models of my own mark a period where I did little else but visualise ideas, absorb knowledge and indulge my passion for CGI.